UnrealIRCd 6 Modules
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Valware.
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May 22, 2022 at 3:33 am #712
Discussion of ideas and everything else unrealircd
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July 6, 2022 at 1:16 am #725
For anyone wondering what I’m working on with regards to UnrealIRCd modules, here is what’s currently on my To-Do list:
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Seen receipts
: This module will allow the sending and receiving of seen-receipts (+draft/seen
) wherein the user(client) will have to subscribe to a destination in order to see and send these seen receipts.–
React
: Updating my existing module to make an effort in supporting backwards compatibility, so that when someone reacts to something, it will show an an action to those who don’t havemessage-tags
compatibility.–
Emojify
: Create a module which will allow toggling viewing emojis as their text representations, and / or the other way around.–
Deaf-per-channel
: Suggested to me by Koragg, the plan is to create a module that will let you deafen incoming channel messages from your chosen channels, instead of having all of them deafened.–
Traffic Light System
: A module which will provide three levels of indication, exceeding which will result in a configurable action taken against the user. The indication is representative of the amount of kicks the user has in a configurable amount of time.–
Bot Management
: The idea at the moment is to create a module which will allow better bot interfacing. The idea is to allow a user to mark their bot as managed by them. Initially I thought this could work inMETADATA
, but because of the must-know information (“this bot is managed/owned by so-and-so”) it would be better to have this information transparent in a/WHOIS
, and for a deeper attempt to help resolve commonly-known bot issues such as flooding and replaying history to them, which may trigger a command or a loop (such as!die
)
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